I am a sucker for platformers with cool visual styles
Wednesday, 8 May 2013
Thursday, 2 May 2013
On app stores and the mobile market
I still haven't actually put a toe out there myself, but I read articles about those who do.
We Can't Make It Here Anymore
We Can't Make It Here Anymore
Fake Geek Guy
So someone who I won't name (please don't track him down, that's really not the point here) is doing a playthrough of Magical Diary and generally moaning about what horrible suffering it is to have to play this thing. However, one interesting bit in the latest post jumped out at me:
Or, you know, TRUE SIGHT. For us nerdy D&D types.
True Seeing (d20 SRD)
True Sight (Baldur's Gate)
Pass Blue Magic class and learn the spell Truesight. It allows magic users to see through illusions in the current area. So basically Dispel Illusion, for us nerdy D&D types, gotcha.
Or, you know, TRUE SIGHT. For us nerdy D&D types.
True Seeing (d20 SRD)
True Sight (Baldur's Gate)
Long May She Reign
There is now a listing for Long Live The Queen on Steam's greenlight.
If you would like this game to be available there and get some new updates as well, click on through and vote Yes now!
If you would like this game to be available there and get some new updates as well, click on through and vote Yes now!
Monday, 15 April 2013
sales talk
While it certainly isn't selling badly, The Royal Trap is not selling as fast as Long Live The Queen did on its launch. I wouldn't jump to conclusions about that, since there are all kinds of possible reasons behind that... although I can already predict what some of the pet theories will be.
1. Serendipity - I had the Steam launch for Magical Diary at the same time (on purpose) which probably brought more visitors to the site to try out the new game.
2. Marketing - I pushed LLTQ at more review sites than I did The Royal Trap, and ran more ads. I haven't quite figured out a good short fast pitch for TRT.
3. Wider Appeal - LLTQ has more market crossover because of the crunchy numbers and dark/political elements combined with the cuteness. TRT isn't just a pure visual novel, it's a WALL OF TEXT, and despite my efforts to point out the intrigue and plot rollercoaster aspects, it's probably mostly drawing the otome crowd.
I enjoy writing plot rollercoasters but it does give me trouble figuring out my advertising sometimes when I don't want to give away all the ridiculous stuff that's going to happen, but it's the ridiculous surprises that make a game interesting, if you see the problem...
1. Serendipity - I had the Steam launch for Magical Diary at the same time (on purpose) which probably brought more visitors to the site to try out the new game.
2. Marketing - I pushed LLTQ at more review sites than I did The Royal Trap, and ran more ads. I haven't quite figured out a good short fast pitch for TRT.
3. Wider Appeal - LLTQ has more market crossover because of the crunchy numbers and dark/political elements combined with the cuteness. TRT isn't just a pure visual novel, it's a WALL OF TEXT, and despite my efforts to point out the intrigue and plot rollercoaster aspects, it's probably mostly drawing the otome crowd.
I enjoy writing plot rollercoasters but it does give me trouble figuring out my advertising sometimes when I don't want to give away all the ridiculous stuff that's going to happen, but it's the ridiculous surprises that make a game interesting, if you see the problem...
Wednesday, 10 April 2013
Sunday, 7 April 2013
wow, way to suck, 5th cell
Assuming this is accurate:
... I now regret having bought as many of their games as I have. What the hell.
Yes, I do resent paper-thin damsel-in-distress stories. I do not hate all damsel-in-distress stories, particularly if there's an actual STORY. But a game which doesn't need a plot and then slaps "save the girl" on it for no reason, I feel like they're either making some weird assumptions about their players or actively trying to send a message.
And I hate hate HATE the backstory. There’s a backstory now. The games never needed plot before, but apparently Fifth Cell decided what this game REALLY needed was a damsel in distress story to drive the so-called action. Maxwell now has a twin sister who will slowly turn into a rock if he doesn’t collect enough starites. Her only jobs are to narrate the opening (vicious waste of your Jennifer Hale, here) and stand in one place looking sad.
I’m told if you find 60 starites, you unlock Lily as an avatar. In the meantime, I can unlock and play ANY ONE of Maxwell and Lily’s forty brothers!
Forty. BROTHERS.
….Screw you, Fifth Cell.
... I now regret having bought as many of their games as I have. What the hell.
Yes, I do resent paper-thin damsel-in-distress stories. I do not hate all damsel-in-distress stories, particularly if there's an actual STORY. But a game which doesn't need a plot and then slaps "save the girl" on it for no reason, I feel like they're either making some weird assumptions about their players or actively trying to send a message.
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