On a trip to see relatives I got my hands on a pile of my old computer game stuff. Boxes, in a rare few cases, but mostly MANUALS. And copy protection. And maps. ALl the stuff that used to be jammed into these things. Not my entire collection ever, but a good bunch of stuff. So what have I got here?
The "manual" for FACEMAKER, which includes how-to-load-game for all the various computer systems it was available on (LOAD"SPIN",8) and how to 'play'. It's not exactly much of a game. Why did I even have this? (I was obviously VERY young.)
The rather thick manual for Wonderland most of which is taken up by "how to use windows", and a similarly thick but weirder shaped one for the Magnetic Scrolls Collection.
The insert map and how-to-load for that blasted Hobbit text adventure that I remember frustrating me as a kid and I've always been confused about it because when I tried to look it up I found things that didn't quite match. However, this proves it was indeed the Hobbit Software Adventure - either I just have NO memory of the graphics or I played in text-only mode because I liked words.
The foldout 'Getting Started' for Super BoulderDash.
An almost-complete box for a game called Rings of Medusa that I obviously owned but have zero memory of. It's got the box, a manual, and the loading instructions sheet, but the original disk is gone, replaced by a 3.5" backup disk.
A probably-complete box for Joan Of Arc: Siege & The Sword which I also have zero memory of. Amusing because 85% of the big box is taken up with nothing but a cardboard spacer.
... I probably bought both of those just because they had women on the covers, and then didn't play them because I don't actually like strategy games.
Sierra stuff (there's lots!):
The big map and twisty city streets guide from Quest For Glory 2. And the official hint book. And the technical manual. And the BOX. Or at least, that's the sleeve that I put on the one original Sierra box I still have. They all looked alike! And ONE original disk, probably dead, and no idea where the others are.
The fingerprint sheet AND the red-plastic-spyglass used for reading it from the Colonel's Bequest. WHich I know I lost at least once while I still had the game. Stupid annoying copy protection. :)
Hint book for Space Quest IV.
A manual from Hoyle Solitaire which I don't think i actually played, it's my mom who liked Solitaire.
The 'manual' (background story, slight tech info, and crucial copy-protection spellbook) from King's Quest III.
A fold-out "hint map" from King's Quest 1, decorated with my confused attempt to solve the Rumplestiltskin puzzle, and the official hint book. Which was one of the ones that you had to use yellow markers to make the invisible ink appear (now rather faded). The later books used the red plastic window approach. Also the game backstory-manual.
Box sleeve for King's Quest V.
The original box sleeve for King's Quest VI (5.25" version) and the included fluff/copy-protection guidebook to the isles. Also the hint book, when they gave up all this 'reveal the hidden text' rigamarole and just printed the answers.
Hero's Quest reference card and Famous Adventurer's Correspondence Manual.
A Sierra tenth anniversary product catalog.
New products catalog listing for 1988.
'A Letter From The President' explaining why gamers should buy sound cards to improve their Sierra experience.