The storyline involves a guy who dies on his wedding day and his wife trying to change the past to save him. It also happens that she has some kind of split-personality thing going on, so there are two of her with different skills that get switched back and forth between.
However... who, exactly, is the player meant to be empathising with? "Girl tries to save her man" sounds like you'd think she's meant to be the protagonist. Let's look at a few of the bits from the IGN review.
Sidebar text:
You will witness your own death at your wedding before traveling back in time with your wife-to-be in order to track down your killer!
So the sidebar seems to be going for "you're the guy".
However, the gameplay instructions seem clear that you are controlling Toki/Towa.
... Most of the time, anyway. Then there's:
the flimsy dating-sim sequences, in which you assume control of her fiance/dragon
Reviews talk about him as a pervert trying to see multiple girls naked, so I have no idea if these "dating" sections are just interacting with the dual Toki/Towa, or if he's taking a break from his wife trying to save his life to run around and score with other babes.
Nonetheless, the inclusion of this element seems to make it pretty clear who they think the player REALLY is.
Batman games are not generally interspersed with sections where you play Silver St. Cloud trying to decide between the "Batman" and "Bruce Wayne" personas. (Should they be?)
Even the IGN reviewer, who was complaining about this perspective issue, slides a little bit in that direction:
What's more, which of the two you end up with boils down to one ultimate decision anyway, making the smaller ones you make along the way meaningless.
Who you're with. Not who you're playing.
Looking over on Kotaku, they mention that the rest of the cast is pretty much cute girls, and that:
Due to Zack's predicament (namely being trapped in the body of a baby dragon), he is relegated to a computer-controlled support role in battle, while the player fights monsters with gun, dagger, and magic as Toki or Towa. This is an interesting reversal of the normal knight/princess relationship, as it is Zack who must be protected.
Yet it is Zack who is the narrator and player proxy character, not Toki or Towa. He's the only character whose thoughts the player is allowed to hear, and the player is occasionally allowed to choose how he interacts with Toki and Towa as well. And while Zack is the butt of the occasional joke, it is his excellent dead-pan humor in the face of danger that makes him capable of carrying the story—even if he is a bit of a pervert at times.
At its heart, is this game really a standard bishoujo romp with a perverted male lead and a cast of hot babes, faintly protesting "Oh, but the girl is the hero!" as an olive branch to female players / disguise of bishoujo roots from people who fear hentai / sales gimmick to stand out?
Or is it an innovative female-protagonist adventure that got male-pandering elements jammed onto it for marketing reasons?
Or something else completely?
Will those people who scoff that a woman could not possibly be the one doing the saving even notice this thing exists? And if they do, what do they think of it? I can't exactly ask, since it's not like I'd know any of those people!
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