Tuesday, 22 October 2013

Nod or shake

vague game idea that might be fun or might be too much of a pain...

Imagine playing something like The Little Mermaid (not Disney's version) - you're stranded in a new world, you can't speak to anyone, you have enemies trying to discredit you, and you're trying to accomplish some task, whether it be romance or something else.

As an adventure game, you can go around picking up objects, combining them, and showing them to people. You can also communicate in sign, except of course that you don't know sign at first and you have to pick up new symbols as the game progresses by interacting with other people, who will eventually show you ways to refer to different things.

So at first pretty much all you can manage is 'yes' or 'no' but slowly you develop a more complex vocabulary.

Could even use real sign language for an educational bonus, if you had sufficiently good animation.


AlexC said...

Nice idea!

Reminds me a little of Suveh Nux, a great little single-room interactive fiction piece where you have to learn quite a number of words of a new language (such as "Suveh Nux") in order to cast spells. It would be different as a point-and-click, but very workable too; there are plenty of non-linguistic point-and-clicks, such as Machinarium.

Joe Gibbs said...

If I saw a description like that on the back of a game box I'd be intrigued and probably gravitate toward it, but I'd also make sure to read some reviews - It sounds like one of those ideas that's fascinating from a creative perspective, but might or might not be fun to play.

Encounters of Joe said...

There was an IF game philosophizing about the rise of human civilization around the mid-2000's where you also had to learn a language (literally words, not sign language) and speak sentences in it to progress at one point in the game. I just spent 15 minutes looking for it but with no luck. It might have been an IFComp entry...

David F said...

The "rise of civilization" game mentioned by Encounters of Joe is called The Edifice; here is a link:

There is an article by the author about its language puzzle here: