There's so much going on, and so little that's in a good position to tell you about! (But if nothing else, jump down to the end of this and answer the question.)
Today's patch (1.0.32) replaces the slightly dull trophy room with custom icons for each achievement. Not a big deal, but it makes recording your progress a bit more fun and colorful.
Long Live The Queen
Still waiting on title screen art before it can go into official beta. No one's at fault here, a bunch of unbelievable life craziness hit all three of the key participants in this project.
On the bright side the long delay got me to look at the way class results / skill increases are displayed, and make them more animated and less dull.
The Royal Trap
So far only one route has been completed... and that's the one featuring Mister Sparkly.
Lots more writing to do. There are at least three more full routes to go, with another still hovering in a 'maybe'.
I've also put a bit more work into game menus, giving them some simple animation and dressing up the load/save screen (haven't done options yet though.)
Summer Visual Novel Writing Contest...
... doesn't actually have any information about it yet, other than to say that yes, I do think I'm going to try running it. Someone is working on a character sprite, and I will get together a rules post for approval probably next week when I'm less overworked.
And then, the question...
If I said I was working on a project called "Black Lily Veil", what would you expect it to be about?
(Just trying to see what associations this title would bring up in people's minds. I'm not actually working on that idea... yet.)