Since I think it's highly unlikely I'm ever actually going to work on this, a handful of notes originally written down for the Experimental RPG About Fighting Cthulhu With The Power Of Rock
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Your stats:
Volume (affects how powerful your skills are)
Health (duh)
Resistance (absorbing damage)
Dancing (dodging)
Tone (accuracy)
Things the vocalist can do: (tank)
Taunt a monster for attention
Attack a monster
Get in front of an ally to protect them
Heal self
Reflect attack (advanced tactic)
Start a summon by hand-clapping (advanced tactic)
Things the guitar can do: (dps)
Attack = Strum (different rhythms indicating different kinds of attacks?)
Big Attack = Riff (different riffs indicating different kinds of attacks) Must complete measure without interruption or it's lost
Increasing Damage = Sustain (damage it does keeps going up over time but if interrupted you're dead air until the end)
Area Damage = Whammy (Must be already sustaining, but spreads the damage out over a group instead of focusing on one target)
Clear Ailments = Slide
Things the bass can do: (heal/support)
Group Regeneration = Steady Pulse
Boost Volume = Amp Up
Boost Tone = Build Tension
Boost Dancing = Back Beat
Heal Team Member = Release Tension
Weak Attack = Rumble
Group Resist = Subwoofer
Wednesday, 27 June 2012
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