i'm going to have to look for modification addons because the new blogger is so ugly, aren't I?
anyway, did anyone ever make a proper female version of Leisure Suit Larry? No, I don't mean Passionate Patti.
I mean a game where you're a Plain Jane and kind of a loser, but you're plucky and determined and SURE that SOMEWHERE there is a hot guy who will really appreciate you, and you'll go to any lengths to find him. Every guy you meet throws obstacles in your path, so you're going on increasingly improbable escapades to get their attention and get shot down again, and by the end of the story you have become an unlikely heroine (and of course, accidentally landed pretty much in the lap of Mr Right.)
... I have this mental image of the poor bedraggled heroine crawling through ventilation shafts, smeared with dirt, wrench in teeth, trying to reach and disarm the bomb that her LAST failed date (who turned out to be an EVIL SPY) told her about before tying her up (she escaped, obviously), and this leading her to collapse at the feet of the sexy secret agent boyfriend option...
Saturday, 29 September 2012
Friday, 21 September 2012
spaaaaaaaace
desire to make something geeky and crunchy to hide from all these words I'm having to write: overwhelming!
actual practical use of roguelike space dungeons: very little!
actual practical use of roguelike space dungeons: very little!
do you like them dangerous?
A teasing glimpse of our current project, The Royal Trap:
(also, as I'm sure you know, the new blogger interface is a nightmare of unusable design and hurts my eyes to look at, which may kill any desire I once had to post new things. why, google, why?)
Friday, 14 September 2012
which one of us is real
So I was doing one of my regular websearches for Magical Diary and found myself in a forum thread. Looked like a normal thread on a normal forum, all the posters had avatars, the posts were intelligible English and meaningfully related to each other, the answers were logical answers for the questions being asked.
Only problem? I *wrote* one of those posts. The contents of a post were, entirely, my words from a reply I wrote someone on Yahoo Answers, months ago. The previous post was the question I had been replying to.
The entire forum was fake.
But if you didn't know where the words came from, could you see anything but a bustling forum filled with helpful individuals asking and answering questions, with the occasional helpful little advertising link tucked unobtrusively into the middle?
This isn't the first time I've come across it, but it was the first one I recall that looked so realistic on the surface. Most of the ones I've encountered have had sufficiently poor configuration that it's obvious something fishy is going on.
I've known that Yahoo Answers was serving as a prime source for spambots for quite a while - I encounter them now and then on my own forum. But they're difficult to deal with because it's hard to prove what they're up to until they start dropping payload links... and they're even harder for other forum members to recognise. They sound human, so other humans will try to talk to them.
If you don't know your own writing, you could end up having a conversation with the reflected ghost of yourself, your own words now turned to the service of evil...
Only problem? I *wrote* one of those posts. The contents of a post were, entirely, my words from a reply I wrote someone on Yahoo Answers, months ago. The previous post was the question I had been replying to.
The entire forum was fake.
But if you didn't know where the words came from, could you see anything but a bustling forum filled with helpful individuals asking and answering questions, with the occasional helpful little advertising link tucked unobtrusively into the middle?
This isn't the first time I've come across it, but it was the first one I recall that looked so realistic on the surface. Most of the ones I've encountered have had sufficiently poor configuration that it's obvious something fishy is going on.
I've known that Yahoo Answers was serving as a prime source for spambots for quite a while - I encounter them now and then on my own forum. But they're difficult to deal with because it's hard to prove what they're up to until they start dropping payload links... and they're even harder for other forum members to recognise. They sound human, so other humans will try to talk to them.
If you don't know your own writing, you could end up having a conversation with the reflected ghost of yourself, your own words now turned to the service of evil...
Wednesday, 12 September 2012
this dream belongs to all of us
More thoughts on the closure of City of Heroes and why it matters more than just another game shutting down: the vast amount of player-created content at risk.
Friday, 7 September 2012
news tidbits
I'm sponsoring a small visual novel writing contest this month. It's silly. You will need to be creative. There are prizes. Go for it.
Development on The Royal Trap continues. Three of the four planned initial routes are written, and we have an awesome new CG artist helping get things moving along.
Cool new bonus stuff will be coming to LLTQ in the next couple of months. There will be art. I can't show you anything yet! But there will be entertaining new reasons to murder Elodie that is, to seek out rare events.
Greenlight news - we have two pages up at the moment.
Science Girls - If this gets voted up high enough to pass, it will get a graphical overhaul with cool new visual effects for battle, better maps on the alien world, etc, while at the same time being sold way cheaper because that's sort of what Steam expects from a silly little RPG like this. Should it then actually sell some copies, it might have a sequel someday. Otherwise, probably never. So if you actually liked this poor little game, cheerlead for it!
Date Warp - If this one passes, the price will drop by half and existing customers will get free Steam keys, but this game is done so no huge changes would pop up. Vote for it to boost VNs on Steam and to get yourself a discount. :)
Development on The Royal Trap continues. Three of the four planned initial routes are written, and we have an awesome new CG artist helping get things moving along.
Cool new bonus stuff will be coming to LLTQ in the next couple of months. There will be art. I can't show you anything yet! But there will be entertaining new reasons to murder Elodie that is, to seek out rare events.
Greenlight news - we have two pages up at the moment.
Science Girls - If this gets voted up high enough to pass, it will get a graphical overhaul with cool new visual effects for battle, better maps on the alien world, etc, while at the same time being sold way cheaper because that's sort of what Steam expects from a silly little RPG like this. Should it then actually sell some copies, it might have a sequel someday. Otherwise, probably never. So if you actually liked this poor little game, cheerlead for it!
Date Warp - If this one passes, the price will drop by half and existing customers will get free Steam keys, but this game is done so no huge changes would pop up. Vote for it to boost VNs on Steam and to get yourself a discount. :)
Wednesday, 5 September 2012
Tuesday, 4 September 2012
i can't not post that
I must post a link to this UNUSUAL vn screenshot seen on tumblr.
Not exactly porn, but NOT SAFE FOR WORK
(or for having a mouthful of drink)
Not exactly porn, but NOT SAFE FOR WORK
(or for having a mouthful of drink)
Sunday, 2 September 2012
buried under backlog
I am so far behind in my gaming that when I went to GOG to redeem the gift someone sent me (the Back To THe FUture adventure games I'd been kinda interested in) I discovered a bunch of other games I'd purchased and totally forgotten about...
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