Tuesday, 24 June 2008

more things that aren't 4e

Trail of Cthulhu (or rather, 'Call of Cthulhu except somebody already owns that name') which uses an investigative system that still has rules, risks, and rewards, but avoids the pitfalls of typical skill checks. In many systems, if it comes down to a skill check to find a clue, then the story is a bit screwed up if the player fails. (Which is one reason why many GMs running mystery games don't even bother starting out with a coherent plot, they just offer up random tidbits until the players hypothesize a sufficiently interesting conspiracy theory and then go with that.)

In the single playtest so far, it works well for a strong narrative push and for gently nudging the player in the direction you want them to go, without forcing it.

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