Thursday, 25 October 2012

current filesize breakdown

So, the main script is kinda-sorta done, the art is slowly coming in and will take a long time to complete, and that means I have all the time in the world for polish and tweaking. Right? Eh.

At the moment I'm looking over files and filesize. I've been going through the music and lengthening some of it where possible, figuring that this is never going to be tiny and longer loops are worth it. On the other hand I'm also trying to figure out where I can cut back without losing anything.

Looking just at the source, not a compiled build, the main directory (script files and UI bits) is around 5MB. Sound-and-music folder is, urgh, 40MB but I need that. Backgrounds and chapter titles, all in believed-to-be-final format, come to 20MB. CG folder is currently 11MB and will balloon as the rest of the art comes in. The 'cache' folder (I'm not even sure what's up with that, something to do with imagemaps) is at 8MB. That leaves character art, currently at 38MB. I can get that down a good bit lower, but... yeah. This is never going to come out under 100.

... And I haven't even considered the opening sequence yet. Ow.

Most customers can probably handle reasonable sized downloads in this age... but a massive pain for uploading multiple distributions!

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