Experimenting with the possibility of releasing a higher-resolution version of The Royal Trap.
For comparison, a screenshot of the normal-size game (gaaaaah, blogger wants to wrap everything in its 'friendly' interfaces which completely ruins the point of trying to show things at different sizes, have to use links instead):
And a screenshot at the higher resolution:
The CGs are easy enough to replace because I have them in big-size anyway, but there are a few times where I made use of the fact that I had large graphics to do special effects, which will now have to either be dropped or be fuzzy. Same thing for the couple of times I used the sprites at source resolution for closeups. And since I wasn't coding with rescaling in mind in the first place, there's a lot of hard-coded silliness that will have to be adjusted by hand.
On the bright side, I'm planning to make this CD-only, so I can completely ignore things like filesize. The original version will be on the disc as well, so if someone's computer does not like the resolution I'm using, they can always fall back to the old one.
But we'll see how it goes.