Played a solo adventure today. Still was frustrated with the non-combat systems and required a good bit of 'cheating' (well, redefining the challenge so I could use skills my character didn't suck at) as well as training myself to think of the whole thing as an Indiana Jones getaway sequence so I wouldn't be so annoyed at "If I succeed in hiding, why do we have to keep rolling???" It's doable, with a GM trying really hard to present interesting story things to have happening, but it's sort of exhausting, and the lack of Cool Specialised Tricks in non-combat still leaves it less blah.
On the other hand, I was playing a warlock. These classes are supposed to be *balanced*? Warlock makes BIG BOOM. (GM says that this is only because I wasn't fighting large groups. But good heavens, things just went down in a snap.)