Tuesday, 3 February 2009

gender stereotyping? in the games industry? What a surprise!

I will roll my eyes a bit at the repetition of "They think GIRLS can play this??? But it's NOT THAT EASY!" in the post about My World, My Way. C'mon, people. Quite a lot of girls, when it comes to console games, only play RPGs. And you wonder why you have a hard time finding a gamer girlfriend to hang out with you? Perhaps it's because you're constantly saying things like:

I had assumed it was a Japanese RPG for girls and that Atlus was localizing it for, well, American girls. But hearing how it plays, they couldn't possibly expect casual, girl-gamers to like it, right?


Based on its super-pink packaging, you'd assume My World is your typical pastel non-game for non-gamers, maybe a doll dressing odyssey or a home decorating simulation. Right? But in fact, beneath all those shiny stars and bubblegum typography is a...vaguely hardcore dungeon hack RPG? Wha?

I'm also extremely puzzled by the reference to 'super pink'. The picture posted next to this line is like so:

This is super-pink? Okay, the text is a bit pink around the edges (more of a fuchsia really) and there's some small pink bows. But it's hardly overwhelmingly pink. This isn't Barbie Fashion Show! It just looks overwhelmingly ANIME.

On the bright side, at least they acknowledge that their stereotypical male gamer is a bit of a dumbass.

American RPG fans have very easily frightened senses of masculinity, a fact which is thrown into sharp relief every time a new Final Fantasy protagonist is revealed.

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