Monday, 9 March 2009

getting the wrong idea

As seen on Penny Arcade:

1up is running an anti-drug campaign based on the idea that getting high will affect your usefulness in raids.

Which makes me wonder - has anyone taken the bad idea from the US Military and given their raid members speed to keep them going on those 36-hour+ encounters?

I have no practical experience of such things to judge their effectiveness. Of course, the main drawback of such things in the real world (shooting your own side, or at least, the Canadians) isn't an issue in many MMORPGs.

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