Tuesday, 10 March 2009

the wonderful world of game development

A blogger's tale:

Work for months on iphone game. Release iphone game. Get great reviews. Sell tiny handful of copies. Have commenters tell you it's your own fault for having worked months on a game and expecting a profit out of that, you should give up and die in a fire, you deserve to be stolen from because you suck.

Of course, if you actually do manage to sell more than a handful of copies, then all the commenters will say you deserve to be stolen from because you don't suck. :)

No comments: