Monday, 29 June 2009


insane free shooty thing, cartoon monsters rushing you over a google-maps-wandering camera


I have an amazon giftcard in my inbox and I can't figure out where it came from. It looks legit, though. Which clearly means I should order that copy of Shin Megami Tensei: Devil Survivor

Saturday, 27 June 2009


I was vaguely familiar with the home version, although I didn't own it.

I pretty much missed this arcade version, which was a lot cooler-looking...

fed up with revenant wings

Plot seems very blah, lacking in surprises or depth. Real-time gameplay simply frustrates me. I don't have enough control to feel like I really know what's going on or how to bring about the best result. Failing a mission and needing to retry just makes me feel angry rather than intelligently challenged. May drop it at this point.

Thursday, 25 June 2009

GUBS, the card game

I'm not really a huge fan of fantasy card games. I played Magic a little bit when it was the new thing, but didn't find the strategy of deck design appealing. I like more randomness in my table games, for some reason. When I'm sitting down to play with friends, I prefer having unexpected things happen and laughing about them; competitive strategy stresses me out.

I have found some card games I enjoy - Gloom is great fun, with transparent cards for stacking and gameplay that encourages you to make up silly stories of how exactly THAT happened...

But I'm getting off-topic! This post was to say that I found this game, which is a freeware implementation of a card game, advertising the cards themselves, which you can buy if you want to play with others in the real world.

Monday, 22 June 2009

golden sunflower trophy achieved

.... and of course only now that I'm done do I waste coins buying the extra hints, which I no longer need. :)

Saturday, 20 June 2009

doing a little detective work

I'm probably not going to get Jake Hunter Detective Story Memories Of The Past, because I have a pile of other things to do and male noir detectives are not my persona of choice. But it's always fun to see more interactive story games available.

old toys

My husband found a few of these lying around; sadly, they no longer work.

Survived the night by giving up on walls and relying more on area effects.

Friday, 19 June 2009

six flags zombie adventure!

... that is, I've only lived through six flags of survival: night (hard)

where's my zombie horse

Did we mention that when ElectronicGamingMontly folded, they decided to automatically convert everyone's subscriptions to pictures of boobs? Classy, guyz.

pining about the good old days

Okay, maybe some people hated the old days when so many video games came out for only ONE system, and you could have mario or sonic but not both.

But surely there's an an advantage to buying a game that was actually designed for the system, instead of lamely shoved into the system with a few broken bits leaking over the edges. Nowadays many titles seem to come out for four or five or six platforms at once, at least one of them being handheld, and leaving you with a game that's extremely uncomfortable to play on several of them... or only vaguely resembles the others but had to be released at the same time for Marketing POWAH.

Who thinks this is a good idea?

I don't think I'd EVER buy a DS game that was doing the simultaneous-release nonsense because I'd be certain it was broken!

Tuesday, 16 June 2009

speaking of ridiculous

seen on a blog comments thread:

I got Skate2 and you can choose to play as a man or woman... But if you choose a woman, you get a "gender bender" achievement, because obviously a woman wouldn't play it so you must be trans or gay... And, even when you created a female character, all the dialogue still referred to you in the masculine!

... If I were feeling charitable I would point out that companies try frantically to think of ANYTHING that they can label an 'achievement' so it's not that surprising it makes them stupid sometimes, but...


Apparently IGN's original excuse for running a contest open only to men was that they didn't think women would be interested.

Gosh, tee hee, don't ask me.

What the hell sense does that make? If they weren't interested, THEY WOULDN'T ENTER.

(They've opened an extra contest for women now, but still. sheesh!)

Saturday, 13 June 2009

DS RPG News & Reviews

(Not from me - I have a copy of Revenant Wings and have played about... 15% completion or so? ... before getting slightly bored.)

The old-school, DS-indie Black Sigil: Blade of the Exiled (review sumup - If you think SNES rpgs are the Best Thing Ever, you're the target audience. Have a nice long game and a lot of battles.)

The "rpg board game" Dokapon Journey (multiplayer randomness with lots of opportunity for backstabbing your friends. I need to find out if it requires two carts or not. If not, this is a must-buy for me just because I need something other than Mario Kart to share. :) )

3d action/puzzle/adventure/whatever Steal Princess (Which sounds like it's a bit awkward to control, and remains in my "If I spot it in a bargain bin" category of interest.)

The Pretender

Neat little platform-puzzler about a old-fashioned stage magician who stumbles into real magic and has to save the spirits of his audience. While being a gentleman, of course.

Zomboss defeated

brains never eaten.

Hrmph. Clearly too easy!

Friday, 12 June 2009

I think I'm getting old...

Because when I read this description of an upcoming adventure game:

15 Days is a fast-paced and sophisticated adventure game about Cathryn, Mike and Bernard - a troupe of political activists – stealing art for good causes. In meticulously planned coups, the three Londoners living in a hip loft steal precious paintings from the best guarded museums in the world. The group then donates their millions, Robin Hood style, to development projects in Africa. Their goal is to share out the money of eccentric art collectors to the poor.

“We unfold the narrative in two parallel storylines and let the action rotate quickly between four main characters. This makes 15 Days a fast-paced and very dynamic adventure game – both in terms of narrative and aesthetics”, says Martin Ganteföhr, Creative Director of House of Tales. The Bremen/Germany-based developer studio is responsible for several award-winning genre highlights such as Overclocked – A History of Violence, The Mystery of the Druids and The Moment of Silence.

... my first response was not "Yay, adventure games!" or "Cool, switching between characters" but instead "... stealing from museums? What sort of lame political activists are you? Aren't museums generally funded by donations and otherwise the exact sort of money source that also funds your development project? In order for the museums to even attempt to buy the paintings back, they'd have to drum up money from people who therefore can't finance OTHER worthy causes. And even then, there's limits to what museums can afford... Who are you going to sell these stolen artworks to in order to get your millions? Rich private art collectors, who'll keep it for themselves instead of letting everyone benefit? You're stealing from the POOR to give to the RICH!"

Attack of the Alien Space Beetles

Cute-looking cartoony shooter thing, but the mouse control feels a little sluggish to me...

(There should be a video but youtube is freezing up on me at the moment)

Wednesday, 10 June 2009

Artemis gameplay video

Action-RPG-thing in development

Dungeons and Dragons Online

is apparently going free-to-play later this summer.

Will this make a difference?

I played the game for a short while, long ago. It wasn't a bad game - I quite liked the quest texts - but it was thoroughly group-oriented at the time and it was tough to keep a good group together. Especially when your friends live all around the world and the game automatically split accounts by geographical region and wouldn't let you transfer servers. (At the time. I think we ended up having to import US copies.) It wasn't interesting enough for me to enthusiastically make other people play it, or to miss it when it was gone.

Going free will certainly at least motivate me to redownload it and see how it plays now. (I have no idea if things have changed because of, like, 4e and stuff)

Going free may also make it a lot easier to entice friends to 'try it' in order to get them into a group to take on a dungeon.

... and requiring you to pay to be a Drow should help keep the microtransactions rolling :)

Tuesday, 9 June 2009

moral - tutorials are boring

I have warmed a lot more to plants vs zombies after some time playing it. Definitely the early minigames were essential in suggesting that there was much more to the game than the boring baby-step levels I had to play through to get there.

Monday, 8 June 2009

one fairy tale, slightly used

Interesting-looking new release of an interactive fiction game - Alabaster.

Multiple endings, collaborative writing by many authors, I'll have more to say when I get around to playing it.

edit: Fortunately or un, I suspect I got what I'll consider the 'best' ending right off the bat, by asking a question that seemed logical to me. Some other endings are also interesting, but most appear intended as incomplete, with hints towards the 'best' ending, which I already got.

edit again: Link changed because the first one went over bandwidth

Friday, 5 June 2009

out of vague curiosity

and knowing that the game is not there, I typed science girls into Amazon's search.

The first page of results:

Two books about general science for kids (one 'for boys and girls', one 'for girls and other intelligent beings')
One book about sex ed for kids
The album "Science for Girls"
Baby clothes with 'Science Rocks' on them
A Star Trek shirt
A kit for making ice cream... with science!
A hat, designed with 'sports science'
A Mystery Science Theater DVD
A large canvas print of an old science fiction cover with a girl astronaut on it
A mouse pad of an old science fiction cover with a girl in lingerie inside a 'golden atom'
Some makeup, called 'colorescience'
Alien-encounter themed lesbian porn
Weight-loss pills. EEEEEEW!

Interestingly mixed bag there, eh?

cuddle the game! cuddle it!

Thursday, 4 June 2009

seen on a forum somewhere

(Let me emphasize, this was not MY forum post and that is not MY code or account in question. I don't have an account with them, so I'm just repasting.)


To celebrate the fith anniversary of Telltale, they're offering every episode of Sam&Max (both Seasons), Wallace and Gromit, Bone, Strong Bad for just a fiver! To change the price from 8,95$ to 5$ use this coupon code at checkout:


Every time somebody uses this coupon I get 1$ on my Telltale account ;)

Tuesday, 2 June 2009


Do I want the new Sims game?

I've never bought one before. Partly because my husband thinks they're of the devil. (No, I don't understand that either. I think he thinks they're pointless timewasters, but you can say that for a lot of games. Like the MMORPGs he's always playing.)

I tend to be a little grouchy about games that are intentionally released incomplete so that paid-for expansion packs can be slotted in later.

On the other hand, I've heard that they threw out the DRM after the Spore backlash, and (as an anti-DRM campaigner) that does sort of push me towards "maybe I should".

... But I really don't need another PC game at the moment. And I've never played these things and might find them boring. I've certainly found the virtual-whatever games that turn up on portals boring... I did enjoy Creatures way back when, but even that's only interesting in a few doses...

can't depend on anyone

A bunch of classic game fansites are apparently losing their hosting.